These Punter cards add new more realism to the punting game.
First, blocks are not automatic. There is an additional Roll ‘em to determine if the punt was blocked or not and if not what the result is.
Second, Punts can be punted either within coverage or out of coverage or not returnable at all. Punters vary in their ability to keep the ball within their coverage team’s range. Punts punted out of coverage are returned for greater yardage.
Third, miscellaneous events are on the cards. These include bobbled snaps, faked punts, and passing and running attempts by the punt team.
Finally, the punt returner cards have a column for punts returned within coverage and out of coverage, Also some of them have breakaway returns and each returner with a breakaway has his own result chart. Punters are rated for their frequency of returns . Roll four dice on a punt. If the white die reading falls within the No Return (NO RET) range on the card, consider that the punt rolled dead and there was no return. Note that die rolls of 2 and 12 are never returnable. This reflects the fact that very long punts (and very short ones) are rarely returned.
Using the Punter Cards
Roll four dice on a punt. If the white die reading falls within the No Return (NO RET) range on the card, consider that the punt rolled dead and there was no return. Note that die rolls of 2 and 12 are never returnable. This reflects the fact that very long punts (and very short ones) are rarely returned.
You can see from the cards that blocks do not happen automatically. (At least not with most punters!). There is an additional die roll similar to the roll for a fumble or interception possibility.
The cards add miscellaneous events (Pass and Running attempts). These represent fakes, bobbles, bad snaps, etc. These come into play in the same manner as blocked punts.
If the white die reading falls in the In Coverage (COV) range, use the punt returner’s COV column, otherwise the punt returner’s OUT COV column. Use the Black Die (D, X or Blank) to determine who returns the punt. The return cards have letters on the cards (D, X, and B) that show which punts they may return.
Some returners need an additional die roll to determine if the return is a BREAKAWAY! This is an additional die roll similar to the roll for a fumble or interception possibility. If a BREAKAWAY occurs, roll a single die and refer to the BREAKAWAY section on the returner’s card to determine the yardage of the return.
Three Suggested Rules
- Out of Bounds Punts
Deduct 15 yards from the punt.
This is very important to use if you are using the new punt return cards, as the difference between In Coverage and Out of Coverage returns is about 10 yards.
- Blocked Punt Returns
Use the Interception Return Chart for Blocked Punt Returns.
- Letting the Punt Roll
The receiving team may allow a punt to roll.
Roll two dice.
On a roll of 2-8, the punt rolls toward the receiving team goal line. Roll two dice for the number of yards.
On a roll of 9-12, the punt rolls away from the receiving team goal line. Roll one die for the number of yards.